At Dotnet Webdesign when we design for smaller screens and shorter attention spans, our UI design must work for all platforms. Ideally, you want to design an interface that’s easy enough for novice users, without boring experienced users.

Here’s our 6 basic rules of what we do to introduce a new APP

1. The Rules of Interaction Always Apply

Just because you have less screen space doesn’t mean the rules of good interaction design don’t apply.

Goal-driven Design: You want to design for the right user.
Usability: This seems like a no-brainer, but your app has to be usable
Learnability: You want users to instinctively know how to use it
Feedback & Response Time: Feedback lets users know if a task was completed or not.

2. Know Your Users

Screen size isn’t the only constraint in mobile design., Your customers form the basis of how constricting you app is to them. So the first step in creating a goal-driven app is to know your users.

3. Map Out Content and User Flow

Design and research your work in parallel.  It doesn’t have to be anything fancy — your prototype can be done on paper so you can start understanding how users flow between content and actions.

4. Enhance Usability With Familiar Mobile Patterns

Mobile design revolves around many device-specific nuances , such as thumb placement, and orientation and posture of the different tabs to make it easier for your customer to find just what they want.

5. Design For Fat Fingers

Specifically, allow enough space for users to tap with a fingertip. If your buttons are too small or bunched too closely together, users can’t tap them accurately (which only increase frustration and therefore abandonment).

6. Cut Out the Clutter

While the 3-click rule has been debunked in App design, it’s still worth considering when in Why? Because it forces you to consider whether you really need all of your screens.Ideally, the user should be able to perform tasks quickly and in as few steps as possible.

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